I'm a generalist, a really good one. Not because I don't know how to especialize or because I don't want to, I'm a generalist because I love being able to solve problems from many perspectives. I would say that the types of roles I'm better at, are roles where I can serve as bridge between especialists. Working in teams with different professionals can be weird, artists, devs and designers sometimes talk completely different languages, but if you have any generalist in that team you can bridge the gap and be the needed tool that enables the rest of the team.
• Main characters and assets creation for Toy Tactics
• Implementing new main gameplay features
• Part of the game design team
• Mentoring junior artists
• Establishing workflows for artists and developers to enhance production
• Partnering with developers, artists and others to achieve a cohesive product
• Unity programming introduction
• Unity advanced programming
• 3D assets and character creation using Substance Painter, Blender and other tools
• Assets creation workflow for videogames
• Lead unity developer
• Production supervisor
• Create technical manuals and documentation for Unity education
• Adapt and translate content
• Create tests and exercises for educational purposes
• Software analyst working on projects that require computer vision, using Azure Services and TensorFlow.
• Working on software design for web applications and mobile applications.
• Documentation of web and mobile applications for quality certifications.
• Development in Visual Studio and C# .NET